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  • 3.00 Credits

    Investigative/long-form journalism, empathetic/trauma interviewing; connecting unsolved cases to larger social/systemic issues.
  • 3.00 Credits

    This course will examine the impact new information and communication technologies (GPS, Internet, blogging, video games, and more) are having on various forms of global conflict. This includes state-level warfare, terrorism, peaceful resistance and protest, the emergence of new forms of conflict such as cyber terror and software, as well as impact on international relations in the Information Age.
  • 3.00 Credits

    This course draws on economics, communication, political science, law, cultural studies, philosophy, sociology, and science and technology studies to analyze national media systems and global communication networks. It examines such issues as: What is the best way to structure a media and communications system? Who should have access to it? How will it be funded? Who decided its content? What values, including identity and culture, are expressed by its structure? How does media interact with democracy and political power?
  • 3.00 Credits

    Examines the forces--physical, social, political, psychological, economic--that influence the movement of news, entertainment, and advertising worldwide. Includes such considerations as censorship, propaganda, media diplomacy, media imperialism. foreign correspondence, the use of the Internet, cables, and communication satellites.
  • 3.00 Credits

    Major historical developments in mass communication; emphasis on people, economics, technology, and societal influences on media environment.
  • 3.00 Credits

    This course examines the ideological context of evolving communication technologies as they function to structure, maintain, and alter power relations in contemporary society. Special attention is given to a) social construction of gender, race, national identity, and class by and through communication technology; and b) the ideological valences of recent and emerging communication technologies.
  • 3.00 Credits

    In this course students explore and challenge current topics in video and computer game design, reception, and criticism. Topics vary. May be taken twice for credit.
  • 3.00 Credits

    Professional ethics in media; emphasis on news work. Philosophical concepts, moral reasoning, and media values and principles. Current issues through case studies. Institutions through which media have addressed moral dilemmas.
  • 3.00 Credits

    This course encourages innovation and creativity through lessons with and immersion in multiple social media tools. Students will work individually and collaboratively to operate a national social media news channel, focusing on the success of content and audience engagement.
  • 3.00 Credits

    In current information environments such as on social media, individuals can encounter so much information that they cannot check the veracity of every piece of information. When we do not know for sure whether information is correct, we often rely on trust. Trust can be defined as a willingness to be vulnerable to and relying on someone even though there is some uncertainty about whether this will lead to the best or a correct decision for you. This can be trust in the source, such as the media, scientists, the platform, or friends and family. It can also be trust in science as an institution, for example. What influences whom or in what we trust? What makes the social media environment so special when we think of trust? How does trust relate to misinformation? And what can be the results of trust? This course will provide students with the skills to effectively communicate with their intended audiences on social media, to apply theory and research to diverse real-world contexts, to take different perspectives on an issue, and to consider that different audiences may perceive the same message and source differently.