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  • 3.00 Credits

    An introduction and survey of various facets of design: design thinking, product design, structural and environmental design, information architecture, simulation, immersive environment, games. Historical, social, and philosophical contexts are discussed.
    General Education Course
  • 3.00 Credits

    This course informs students how different design professions interact within the varying scales of everyday life from the city to salt shaker. Students will learn about design disciplines and their connection to the built environment at multiple scales as well as the interconnected design methods and impact of each design discipline. Design Contexts serves as one of a course set offered to foundation design students to prepare for admission into on of three program options: Architecture, City and Metropolitan Planning, and Multi-Disciplinary Design. Prerequisites: Department Consent
    General Education Course
  • 3.00 Credits

    Exploration and practice of visual strategies to support the design process. Students will engage in analogue and digital drawing as a means to express the research, development, and design process. Prerequisites: 'C-' or better in ARCH 2630 AND CMP 2010 AND DES 2615 AND DES 2630 AND Full Major status in Design
  • 3.00 Credits

    This course is an introductory survey of various approaches for studying designed objects in past, present, and future time periods. The survey includes perspectives from history, theory, and criticism, while questioning disciplinary canons in Design to include a wide variety of narratives. Prerequisites: 'C-' or better in ARCH 2630 AND CMP 2010 AND DES 2615 AND DES 2630 AND Full Major status in Design
  • 3.00 Credits

    This course will focus on the utilization of a human centered design methodology to explore issues of design research that include observation, analysis, opportunity identification, concept development and evaluation of completed artifacts at various stages. Prerequisites: 'C-' or better in ARCH 2630 AND CMP 2010 AND DES 2615 AND DES 2630 AND Full Major status in Design
  • 3.00 Credits

    This course explores how humans behave physically and psychologically in relation to particular environments, products, or services. Prerequisites: 'C-' or better in ARCH 2630 AND CMP 2010 AND DES 2615 AND DES 2630 AND Full Major status in Design
  • 3.00 Credits

    This course offers students an overview of the soft goods prototyping and manufacturing industry. Students will receive hand's on training and guidance for creating prototypes and patterns. This is an introductory course. No experience is required.
  • 6.00 Credits

    Design Studios offer in-depth exploration of specific design problems. Students combine learned skills and outcomes from adjacent and previous seminars to complete course work. Studios are progressive and must be taken in sequence. Digital, physical and platform product are explored. Prerequisites: 'C-' or better in ARCH 2630 AND CMP 2010 AND DES 2615 AND DES 2630 AND Full Major status in Design
  • 6.00 Credits

    Design Studios offer in-depth exploration of specific design problems. Students combine learned skills and outcomes from adjacent and previous seminars to complete course work. Studios are progressive and must be taken in sequence. Digital, physical and platform product are explored. Prerequisites: 'C-' or better in ARCH 2630 AND CMP 2010 AND DES 2615 AND DES 2630 AND Full Major status in Design
  • 6.00 Credits

    Design Studios offer in-depth exploration of specific design problems. Students combine learned skills and outcomes from adjacent and previous seminars to complete course work. Studios are progressive and must be taken in sequence. Digital, physical and platform product are explored. Prerequisites: 'C-' or better in DES 3510 AND DES 3515 AND Department Consent