3.00 Credits
In this course students will read literary texts and play narrative-focused video games in order that these works--and these media more generally--might illuminate one another. What can literary texts do that video games can't, and vice-versa? What are the promises, benefits, and liabilities of interactivity and player agency in video games? Before registering for this course, students must have completed ENGL 2090. Prerequisites: "C-" or better in ENGL 2090.