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  • 1.00 - 3.00 Credits

    Directed readings are designed for advanced undergraduates to pursue interests with a given professor that go beyond the boundaries of previous classroom work or available class offerings. Students will create a reading list and syllabus of assignments and meetings in conjunction with the professor.
  • 3.00 Credits

    Special topics and courses vary. They are designed for advanced minors and majors and explore literary themes, movements, issues with a more specific focus than the literary surveys. Frequently this designation indicates an undergraduate course that meets with a graduate course. Repeatable for credit when topic varies. Recommended Prerequisite: FRNCH 3040 or 3060.
  • 3.00 Credits

    Restricted to students in the Honors Program working on their Honors degree.
  • 3.00 Credits

    This course takes a critical look at the cultural, artistic, economic, and social aspects of games in our culture. Focusing mainly on video games, this course examines several aspects of games through a variety of theoretical lenses. We will cover the growing academic interest in games as well as industry interests, and we will delve into the artistic and design aspects of games. We will also be exploring industry norms and how the game industry operates. In addition to learning how to study video games, students will also practice writing a variety of academic and industry design documents. In order to do this we will explore various genres of games before attempting to design our own.
  • 3.00 Credits

    The course is designed to establish a common language based on fundamental principles of art and design while gaining practical knowledge of digital content creation techniques and software used in the gaming industry. Introductory skills in 2D and 3D software applications are explored through the lens of art and design theories. No previous digital content creation experience is required. This course consists of lectures and labs. The instructor will provide presentations, examples, and short demos each week to introduce the core concepts with supporting examples. In the lab, the instructor or teacher assistants will demonstrate the application of the core concepts into practice. Students will need to register for one lab section.
  • 3.00 Credits

    This course provides students a practical foundation in game design with a focus on concept development, design decomposition, and prototyping through the creation of non-digital games. Using physical prototyping, playtesting, and iteration students learn how to translate game ideas into game pitches, design documents, and game designs. Students will analyze and recognize play that exists in important games, stories, and other media. The course consists of lectures and labs. As content expert, the instructor provides presentations, and examples each week to introduce core concepts with supporting examples. In the lab, students will put the core concepts into practice individually and/or in groups. Prerequisites: 'C-' or better in (GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development)
  • 3.00 Credits

    In this course students will learn the basics of 3D modeling and digital sculpting by creating game ready assets using multiple workflows and software applications. This is a project based course which establishes the foundation knowledge of 3D modeling and digital sculpting by taking theory into practice. Students who complete this course will leave with a working understanding of creating game ready assets informed by industry standards and best practices. Prerequisites: 'C-' or better in (GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development)
  • 1.00 - 4.00 Credits

    This course number is used to accommodate one-time courses, occasional courses, and experimental courses. Students may take more than one Special Topic course for credit. Prerequisites: Full Major Status in Games
  • 3.00 Credits

    The Course will cover the entire game art pipeline and the interdependencies at two meta levels--the asset production pipeline, and the team pipeline. This course will extend the practical knowledge learned in GAMES 1050-Digital Content Creation and allow students to begin to apply that knowledge to the interdependencies of the asset pipeline for games. The course is team-project based and students will demonstrate competency in asset design, development, and production using software packages that are used in the game industry. Prerequisites: 'C-' or better in (GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development)
  • 3.00 Credits

    How do video games impact society? What special responsibilities do we have as players and consumers and how can we use ethical theories in our daily practice? In this class we will learn and discuss various ethical theories and examine the role games can play in helping us reason about ethical problems. Students will also pay and analyze games and discuss their embedded values and politics. Prerequisites: 'C-' or better in WR2 Course AND ((GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development))