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  • 3.00 Credits

    This course focuses on the motion capture (Mocap) pipeline which includes: pre-production, performance, data acquisition, and post production. Students will create storyboards and animatics that are prepared for cinematic and video game projects. This is a collaborative project-based course in motion design, utilizing advanced hardware and software technologies. Prerequisites: 'C-' or better in (GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development)
  • 3.00 Credits

    This course is a project-oriented class covering the skills required to produce Machinima in interdisciplinary teams. Students will participate in the entire process, from storyboarding through post-production, producing an animated short in a game engine. Prerequisites: 'C-' or better in GAMES 3010 AND (Full Major status in Games OR Software Development OR Computer Science)
  • 3.00 Credits

    Introduce students to texture design and production pipelines for creating realistic and stylized texture maps for machinima, games, and CG. Students will utilize advance graphics software packages that are prominent in the video game industry such as Maya, Photoshop, ZBrush, Mudbox, CrazyBump, xNormal, Quixel, Toolbag, and UE4. These software engineer's point-of-view. This is a project-based class that includes a teaching strategy of short lectures, project demonstrations and one-on-one training in the lab. Prerequisites: 'C-' or better in GAMES 3600 AND Full Major status in Games
  • 3.00 Credits

    This course advances the theories, tools, and techniques mastered in Texturing for 3D I. Using a procedural node-based tool, students will practice identifying and defining texture patterns in different materials and author physically accurate surfaces. This is a project-based course consisting of lectures, live demonstrations, and pair programming. Prerequisites: 'C-' or better in GAMES 3670 AND Full Major status in Games
  • 3.00 Credits

    Introduction to specific techniques for achieving believable objects. In the project-based course using digital painting systems like Adobe PhotoShop, students will paint several projects. Prerequisites: 'C-' or better in GAMES 3010 AND Full Major status in Games
  • 3.00 Credits

    This course is designed to introduce the fundamentals of creating concept art: artwork used to guide the visual design and art direction of a project. Students will complete exercises exploring environments, characters, and overall visual design theories and concepts. Projects will be completed with a variety of techniques implemented in traditional and digital mediums. Prerequisites: 'C-' or better in GAMES 3010 AND Full Major status in Games
  • 3.00 Credits

    Extension of the exploration of the concept art process. Prerequisites: 'C-' or better in GAMES 3690 AND Full Major status in Games
  • 3.00 Credits

    This course examines several aspects of video games and gaming through a variety of theoretical lenses. This course will serve as an introduction to game design and survey the many roles behind video game development, both amateur and professional. Students will study the fundamentals of game design theory and incorporate them into 2D gaming projects. Students should be familiar with image editing and other basic computer skills. Students will assume various roles as they work in teams to make fully functional video games. Prerequisites: 'C-' or better in GAMES 3010 AND (Full Major status in Games OR Full Major status in Computer Science OR Full Major status in Software Development)
  • 3.00 Credits

    In this course, students will explore modern and alternative video game development methods. This includes looking beyond commercial gaming to explore user-generated content like mods. Additionally, students will investigate other applications of video games such as edutainment, military, health, and games dealing with social issues like sex, gender, religion, and politics. Students will explore different roles in game development and enact those roles by working in teams to create games. Prerequisites: 'C-' or better in GAMES 3010 AND (Full Major status in Games OR Full Major status in Computer Science OR Full Major status in Software Development)
  • 3.00 Credits

    This advanced class builds upon the basic universal principles of animation and physics. The course has a focus on character locomotion and body mechanics. Having completed the initial core studies and exercises, students will have the freedom to explore related topics such as motion capture animation and editing, facial animation, acting, animated shorts, or game engine implementation. Students who successfully complete this course will have created portfolio ready works that show a solid understanding of animation principles. Prerequisites: 'C-' or better in GAMES 3200 AND Full Major status in Games