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  • 3.00 Credits

    This class is meant to be a continuation of the modeling techniques learned in the GAMES 3600 3D modeling course. The class will provide on both lectures and practice in order to teach students more complex techniques and theories of the 3D modeling process. Efficient modeling, clean topology and the importance of edge flow are part of what will be emphasized. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 3600 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 3.00 Credits

    This course provides Games students with a venue to test and explore the skills they have learned throughout their academic careers and guidance in abstracting their experience. Working in multidisciplinary groups, students follow an industrial model while building a video game from the ground up. Course staff act as technical and creative producers on the project, while students fill all engineering, creative, and administrative positions. Games will be similar in scope and design to those found on current generation commercial, indie, and serious games. Prerequisites: 'C-' or better in (GAMES 3710 AND GAMES 3720) AND (Full Major status in Computer Science OR Games OR Software Development) AND Senior level status
  • 3.00 Credits

    Provides Games students with a venue to test and explore the skills they have learned throughout their academic careers and to provide them with guidance in abstracting their experience. Working in multidisciplinary groups, students will follow an industrial model while building a video game from the ground up. Course staff acts as technical and creative producers on the project, while students fill all engineering, creative, and administrative positions. Games will be similar in scope and design to those found on current generation console download services, such as Xbox Live or the Play Station Network. Prerequisites: 'C-' or better in GAMES 4500 AND (Full Major status in Games OR Computer Science OR Software Development) AND Senior level status
  • 1.00 - 3.00 Credits

    The Internship Program (IP) is designed for students interested in receiving academic credit for their internship. The assignments are constructed to help students think intentionally about their internship experience and objectives. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 1.00 - 3.00 Credits

    This course number is used to accommodate one-time courses, occasional courses, and experimental courses. Students may take more than one Special Topic course for credit. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 1.00 - 3.00 Credits

    This course allows students to conduct an independent study on a topic with faculty approval and supervision. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 1.00 - 4.00 Credits

    Restricted to students in the Honors Program working on an Honors degree. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 1.00 - 4.00 Credits

    This course number is used to accommodate one-time courses, occasional courses, and experimental courses. Students may take more than one Special Topic course for credit. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 1.00 - 4.00 Credits

    This course allows students to conduct an independent study on a topic with faculty approval and supervision. Prerequisites: 'C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major status in Games
  • 3.00 Credits

    Earth Scientists study a wide range of provocative subjects with real-world implications for society, from evolution and extinction to natural disasters. Unsurprisingly, many of these subjects are also of interest to movie-makers in Hollywood and beyond, whose exciting thrillers sometimes do justice to the science and sometimes make a mess of it. This course explores current Earth science research themes in the context of film. Each week centers on a feature-length film and the science behind it, including presentation of the current state of the science, critique of the movie's depiction of the science, and discussion of societal implications.
    General Education Course